Go inside and you’ll see why: there is a security checkpoint you need to pass through in order to access the building proper. There is a reason for the lack of security out front, though. Regardless of the choice you made, you’ll find yourself outside the HHC offices, with no one stopping you from entering like you own the place. If not, well, the shroud option is hilariously, pitifully short. If you have the previously mentioned 60 in Hack, then you are golden. Follow the waypoint through the shafts until you find yourself at a locked door. If you decide to brave the maintenance shaft I have good news: it’s not nearly as suicidal as everyone made it out to be! Bad news: it is still loaded with automechanicals, but a shock weapon is more than enough to deal with the threat. If you don’t have the chip, and don’t want to deal with the guard, however, you will need 60 Hack to actually get through the shafts and around the checkpoint, so bear that in mind. The walk from the Byzantium Estates to the HHC offices is absurdly short, and can be done with half a shroud charge if you have the ID chip. Leave his estate you can choose to either meander on over to the Acropolis District, (where you will have to use your Holographic Shroud to avoid detection, or either use dialog checks or a bribe to convince the guard to let you through), or head for the maintenance shafts below by heading back across the bridge, down, and through the tunnels by the post office (you’ll know you are at the right place if you see Giles he’ll offer an easy side quest you can complete within the shafts). ![]() The guard can also be bribed to let you enter for a healthy sum of bits. If you are not comfortable with using the Holographic Shroud you can pursue this objective as a means to get inside instead. You will get another optional objective, this time suggesting you retrieve his package. If you talk to the guard outside the main entrance he’ll drop some juicy intel: the minister was expecting a package. You get three chances to refill, and the checks get harder with each attempt.įollow the winding road around and across until you find yourself outside the estate. Remember, moving depletes the shroud’s energy, and to replenish it you need to pass a dialog check against a person interrogating you. Thanks to your Holographic Shroud and newly acquired ID chip, you will be able to walk in uninhibited. The minister’s residence is right outside the bar: turn right after leaving the fine drinking establishment and you’ll see the Restricted Zone across the bridge. Take his key, then head for the minister’s estate. I’m not sure if he actually dies, but you can loot him like a corpse, so those of you without the pickpocket skill have nothing to fear. Keep feeding him drinks until he leaves to lie down. Yeah, you’re gonna get this man so damn hammered he dies, thus making the key easier to steal. Go ahead and give Mayfield one of the vodkas he’ll not only appreciate the gesture, but he’ll ask for another. He has nothing of value to tell you about the minister, but he will admit to having an ID chip for the residence (security standards in the colony are woefully lax, it seems). Instead, buy three vodkas from the bartender bot behind the guard, then talk to him. You could try and pickpocket him, but there are plenty of eyes on you here, and you’ll very likely get caught. Inside you’ll find one of the minister’s guards, Mayfield, putting away a few pints. You’ll find yourself outside Billingsly’s House of Inebriation, a helluva name for a bar if I’ve ever heard one. Turn left and head straight until you reach the town square, then swing right and up the stairs. Turn right and you’ll find an elevator that leads up to the city proper. Move on once you are done chatting with Carmen, and make your way through the double doors. ![]() If you rather not be a ne’er-do-well, then you could always talk to the guards outside Clark’s home like a civilized human being. If you don’t mind a little petty theft, you can lift an ID key from a guard at the bar for your cloak. Carmen will inform you that your target never leaves his home, and has guards around him constantly. Speak with her for information on Minister Clark. Your contact for The City and the Stars, Carmen Imagawa, is a few short steps to the right as you leave the Unreliable.
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